Playful Gamification?

In part because of this EdTechTeam badge (and because we’ve been working on badges), I’m encouraged to write something about my involvement in using “game principals” to motivate learners positively. This despite the fact that I’ve been quite critical (on the record, on more than one occasion) about gamification, especially in education. (In this context, “Serious Games” are a separate issue.)

So here’s what I did last night, which does relate to game mechanics, in some ways, and did sound like it was quite motivating…

Prepping for the final exam, students in Cyberspace Sociology course http://learn.enkerli.com/category/coursenotes–2/cyberspace-sociology/ had to create lists of threads and themes from the semester. Nothing gamified about this, though (as with every activity in this class) learners were posting their lists to a peer-rated forum.

Made a scattered map out of all of these items, to serve as a master list of sorts. As per my own policy, exam questions may only come from these items.
SOCI221 Threads and Themes

So… here’s the playful and game-like part: I allowed students to take off some items, but they had to team up and select only two items per team, for elimination.

After teams debated list items for a while, we went through all the teams and tallied the “votes” for those items which should be avoided on the exam. One item had the largest number of team votes, so I deleted it right away (after discussing it). Three items had the same number of team votes so we did a quick raised hand poll and noticed that one of the terms could stay (only a few hands went up to eliminate it). Chatting with the class, we eventually decided to eliminate both of the two remaining terms.

Here are the other terms which had at least one team vote:

  • Cyberasociality
  • Algorithm
  • Centrality
  • Cyborg
  • Recursive Public
  • Intersectionality
  • Onground

How does this qualifying as using game mechanics, if individual students didn’t receive extrinsic motivators, individually? That’s where it becomes somewhat subtle. I did use a type of “Carrot & Stick” approach, in that they had to go through the classroom activity or get stuck with things they didn’t want to have on the exam. But the real effect of the activity is that students were discussing most of the items in the list, explaining things to one another. Sneakily getting students to do a bit of peer instruction isn’t something I’m ashamed of.

One effect of the activity was similar to gamification effects. Members of a team who had been the only one to vote for “centrality” to be eliminated were experiencing the small frustration of having “lost”. Given my empathy levels, it didn’t feel extremely good at first. But after a quick explanation of the concept, the teammates sounded relieved.

The major effect, in my observation, was that the atmosphere became remarkably playful. To me, playfulness in the classroom brings a lot to the rapport established between people involved. As with rapport, it has to do with mutual respect. And I really care about playful living.

To me, playfulness (open play) is the mirror image to gamification (game mechanics). I’d go as far as to say that gamification is “gaming without playfulness”.

After that very informal “team vote” activity, students had to discuss items which still weren’t clear, identifying some things which were obscure to everyone in their team. We then discussed those items with the whole class, getting people to provide explanations.

Something to note about that “team vote” activity is that in no way does it ensure appropriate representation of diverse voices. In other words, it wasn’t really meant to be “democratic”. But it did allow for diverse forms of participation. Some learners involved did a lot more peer-teaching than they had ever done during the semester. The extrinsic motivation (to show off, to get a good grade…) is already there, so I didn’t need to add much of an incentive.

The resulting list is the basis of a collaborative study guide, to which students are contributing in diverse ways. And it helps me prepare an exam which many might consider fair.

SOCI221 – Sociology of Cyberspace, Meeting 12

SOCI221 – Sociology of Cyberspace

Meeting 12: December 1, 2014
Posthumanism to Facebook

Posthumanism

Facebook Man, by Maxo CC-BY–3.0

Logistics

  • Class meeting tomorrow (same time and place)
  • Exam in one week: Monday, December 16, 7–10p
    • H–1011 AL—HAF
    • H–820 HOR—ZAF
  • Exam prep together

Last Week

Posthumanism

Is the human condition a problem to be solved?

Activity: Project Plan

  • What interests class members? Any pattern?
  • What would be outcomes of research on online groups?

Required Texts

Chapters 1–2 in Human No More: Digital Subjectivities, Un-Human Subjects, and the End of Anthropology, edited by Neil L. Whitehead and Michael Wesch. Boulder, CO: University Press of Colorado, 2012. doi:10.5876/9781607321705

Cool, Jennifer. “The Mutual Co-Construction of Online and Onground in Cyborganic: Making an Ethnography of Networked Social Media Speak to Challenges of the Posthuman.”
Tufekci, Zeynep. “We Were Always Human.”

Cool

Cool, Jennifer. “The Mutual Co-Construction of Online and Onground in Cyborganic: Making an Ethnography of Networked Social Media Speak to Challenges of the Posthuman” in Human No More: Digital Subjectivities, Un-Human Subjects, and the End of Anthropology, edited by Neil L. Whitehead and Michael Wesch, 11–32. Boulder, CO: University Press of Colorado, 2012. doi:10.5876/9781607321705

  • Post-/Transhumanists
  • Phatic communion
  • Liberal subject
  • Embodiment

Tufekci

Tufekci, Zeynep. “We Were Always Human” in Human No More: Digital Subjectivities, Un-Human Subjects, and the End of Anthropology, edited by Neil L. Whitehead and Michael Wesch, 33–47. Boulder, CO: University Press of Colorado, 2012. doi:10.5876/9781607321705

  • Identity formation, online
  • Cyberasociality
  • Third digital divide
  • Digital Natives?

Tomorrow

Facebook

What can sociology learn from online social networks?

Activity: Themes and Threads

  • To help everyone prepare for the final exam, list some themes and threads for the semester as a whole.

Required Texts

Lim, Sun Sun, Shobha Vadrevu, Yoke Hian Chan, and Iccha Basnyat. “Facework on Facebook: The Online Publicness of Juvenile Delinquents and Youths-at-Risk.” Journal of Broadcasting & Electronic Media 56, no. 3 (July 2012): 346–361. doi:10.1080/08838151.2012.705198.
Madge, Clare, Julia Meek, Jane Wellens, and Tristram Hooley. “Facebook , Social Integration and Informal Learning at University: ‘It Is More for Socialising and Talking to Friends About Work Than for Actually Doing Work’.” Learning, Media and Technology 34, no. 2 (June 2009): 141–155. doi:10.1080/17439880902923606.

Lim et al.

Lim, Sun Sun, Shobha Vadrevu, Yoke Hian Chan, and Iccha Basnyat. “Facework on Facebook: The Online Publicness of Juvenile Delinquents and Youths-at-Risk.” Journal of Broadcasting & Electronic Media 56, no. 3 (July 2012): 346–361. doi:10.1080/08838151.2012.705198.

  • Singapore at-risk or delinquent youth
  • Link to social work, criminology…
  • Face work
  • Facebook diversity

Madge et al.

Madge, Clare, Julia Meek, Jane Wellens, and Tristram Hooley. “Facebook , Social Integration and Informal Learning at University: ‘It Is More for Socialising and Talking to Friends About Work Than for Actually Doing Work’.” Learning, Media and Technology 34, no. 2 (June 2009): 141–155. doi:10.1080/17439880902923606.

  • British (pre-)undergraduates
  • Link to education
  • Informal learning
  • Tracing links

Ethnography

Descriptive approach to cultural diversity. – Alex

  • Fieldwork
  • Establishing rapport
  • Insider and outsider
  • Participant-observation
  • Cultural translation (making exotic familiar and familiar exotic)

Surveillance Society

  • Panopticon
  • Sousveillance
    • Surveillance, sousveillance and PRISM – an op-ed for Die Zeit | … My heart’s in Accra http://lar.me/2zk
  • Internet Bill of Rights